Upheaval

Brass Dragon (Very Old)

CR 15, CG Huge Dragon (fire)

Senses: Perception 31, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it., Darkvision 120

Speed: 60 ft., burrow 30 ft., fly 200 ft. (poor)  Skills: Athletics 15, Deception 27, Insight 31, Persuasion 27, Arcana 27, Linguistics 27, Medicine 27, Nature 27

Languages: Common, Draconic

Ability Scores: Str 31 (+27), Dex 10 (+17), Con 23 (+23), Int 18 (+21), Wis 19 (+21), Cha 18 (+21)

INIT: +4  CP: +20  HP: 250 (20d12+120)  SA: 18  DC: 28

AC: 35  Touch: 8  Flat-footed: 35 [+27 Natural, -2 Size]

SR: 28  Vulnerable: --  Resistant: Weapons 15  Bypass: +3 weapon, Adamantine

Immunity: Fire  Effect Immunity: Paralysis, Sleep

QUALITIES

Power Attack (ex) - A Brass Dragon (Very Old) may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Brass Dragon (Very Old) does one extra point of damage. The Brass Dragon (Very Old) must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

Fire Aura (su, Fire, Aura) - This dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient brass dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action.

ACTIONS
Attacks

Breath Weapon (su, Fire, every 1d4 rounds) - 100-ft. line of Fire, 18d4 fire damage

Crush (ex) - This dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Dex save or take bludgeoning damage and become grappled (level 2). Crush attacks deal damage equal to the maximum melee attack the dragon can make. Grappled targets automatically take this damage again at the beginning of their turns for as long as they remain grappled.

Vital Strike (ex) - As a standard action, the Brass Dragon (Very Old) can make one attack at full bonus that deals additional damage. Roll the damage from the attack twice before adding other damage bonuses. This extra weapon damage is not multiplied on a critical hit but is still added to the total.

Frightful Presence (Free)(ex, Mental, Fear) - As a free action, this creature can demonstrate its frightful presence (usually through a roar or other effect). Opponents who witness this gain level 3 fear for 5d6 rounds. Opponents who succeed on a save are immune to this effect for 24 hours. If the target loses sight of the creature, it gets a new save each round.

Desert Wind (su) - This dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a CON save or be blinded for 1d4 rounds by the sand.

Move Sand (su) - This creature can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand.

Sleep Breath (su) - Instead of a line of fire, a brass dragon can breathe a 60 ft. cone of sleep gas. Creatures within the cone must succeed on a CON save or fall asleep for 1d6+12 rounds.

Spells

Spell Like Abilities (At Will)
DESCRIPTION

Environment: warm desert

Organization: None

Treasure: triple

A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.

Consummate conversationalists, brass dragons prefer to talk instead of fight. Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip.