Gold Dragon (Great Wyrm)
CR 23, LG Gargantuan Dragon (fire)
Senses: Perception 40, Darkvision 120, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.
Speed: 60 ft., fly 250 ft. (clumsy), swim 60 ft. Skills: Athletics 39, Insight 40, Persuasion 36, Arcana 36, Medicine 36
Languages: Celestial, Common, Draconic
Ability Scores: Str 43 (+27), Dex 8 (+10), Con 27 (+19), Int 24 (+32), Wis 25 (+32), Cha 24 (+32)
INIT: -1 CP: +30 HP: 465 (30d12+270) SA: 23 DC: 33
AC: 45 Touch: 5 Flat-footed: 45 [-1 Dodge, +40 Natural, -4 Size]
SR: 36 Vulnerable: -- Resistant: Weapons 15 Bypass: +3 weapon, Adamantine
Immunity: Fire Effect Immunity: Paralysis, Sleep
Power Attack (ex) - A Gold Dragon (Great Wyrm) may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Gold Dragon (Great Wyrm) does one extra point of damage. The Gold Dragon (Great Wyrm) must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Fire Aura (su, Fire, Aura) - This dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient brass dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action.
Attacks
- Melee (Natural) - 1 x bite +42 (4d6+21/19-20). Reach: 20 ft.
- Melee (Natural) - 2 x claws +42 (2d8+14/19-20). Reach: 15 ft.
- Melee (Natural) - 2 x wings +42 (2d6+7/19- 20). Reach: 15 ft.
- Melee (Natural) - 1 x tail +42 (2d8+21/19-20). Reach: 15 ft.
Frightful Presence (Free)(ex, Mental, Fear) - As a free action, this creature can demonstrate its frightful presence (usually through a roar or other effect). Opponents who witness this gain level 3 fear for 5d6 rounds. Opponents who succeed on a save are immune to this effect for 24 hours. If the target loses sight of the creature, it gets a new save each round.
Breath Weapon (su, Fire, every 1d4 rounds) - 70-ft. cone of Fire, 24d10 fire damage
Crush (ex) - This dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Dex save or take bludgeoning damage and become grappled (level 2). Crush attacks deal damage equal to the maximum melee attack the dragon can make. Grappled targets automatically take this damage again at the beginning of their turns for as long as they remain grappled.
Vital Strike (ex) - As a standard action, the Gold Dragon (Great Wyrm) can make one attack at full bonus that deals additional damage. Roll the damage from the attack twice before adding other damage bonuses. This extra weapon damage is not multiplied on a critical hit but is still added to the total.
Change Shape (su, 3/day) - The Gold Dragon (Great Wyrm) can transform into any humanoid form as per polymorph level 2.
Divine Aid (sp, 1/week) - Once a week, a great wyrm gold dragon can call upon celestial powers for aid. This functions as a miracle.
Weakening Breath (su, 3/day) - Instead of a cone of fire, a gold dragon can breathe a cone of weakening gas. Creatures within the cone must succeed on a CON save or take 1 point of Strength damage per age category (WIS save half).
Detect Gems (sp, 3/day) - This creature can detect gems three times per day. This functions as locate object but can only be used to locate gemstones.
Tail Sweep (ex) - As a standard action, this dragon can sweep multiple targets with its tail. The sweep affects a half-circle with a radius of 30 feet. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. The sweep deals as much damage to all creatures in range as the tail slap normally does to a single target, though targets can make a Dex save to halve this damage.
- Spells
- Level 1 (8 slots): Alarm, Bless, Bless, Bless, Cure Wounds, Detect, Light, Mage Armor, Mending, Shield, Shield of Faith, Stabilize
- Level 2 (8 slots): Protection from Energy, Restoration, Restoration, Silence
- Level 3 (7 slots): Dispel Magic, Dispel Magic, Haste, Invisibility Purge
- Level 4 (7 slots): Divination, Spell Immunity, Stoneskin
- Level 5 (7 slots): Dispel Alignment, Resurrection, Teleport, Teleport
- Level 6 (7 slots): Antimagic Field, Heal, True Seeing
- Level 7 (5 slots): Plane Shift
- Level 8 (4 slots): Protection from Spells
- Level 9 (4 slots): Time Stop, Wish
- Spell Like Abilities (At Will)
Environment: warm plains
Organization: None
Treasure: triple
Golden scales cover the body of this majestic dragon, and a regal crest of horns arches backward above wise and piercing eyes.
Gold dragons are the epitome of virtue. Other metallic dragons revere their gold cousins as the agents of divine forces and the paragons of dragonkind, and often seek them for advice or aid.