Upheaval

Star Archon

CR 19, LG Large Outsider (archon, extraplanar)

Senses: Perception 29, Darkvision 60, Low Light Vision, Detect alignmentThe creature can detect the alignment of creatures if they are in line-of-sight., True SeeingThe creature can see through magical darkness, notices secret doors hidden by magic, sees through blur or displacement, sees invisibility, sees through illusions, sees ethereal creatures, and sees the true form of polymorphed creatures. True seeing doesn't see through solid objects.

Speed: 40 ft., fly 120 ft. (good)  Skills: Athletics 20, Insight 29, Intimidation 25, Persuasion 25, Stealth 14, Arcana 24, History 15, Nature 17, Religion 24

Languages: Celestial, Draconic, Infernal, Truespeech

Ability Scores: Str 24 (+28), Dex 19 (+25), Con 31 (+31), Int 20 (+14), Wis 24 (+16), Cha 23 (+15)

INIT: +8  CP: +19  HP: 294 (19d10+190)  SA: 22  DC: 32

AC: 34  Touch: 13  Flat-footed: 32 [+2 Dodge, +21 Natural, +2 Shield, -1 Size]

SR: 32  Vulnerable: --  Resistant: Weapons 10  Bypass: Evil

Immunity: Electricity, Fire  Effect Immunity: Enchantment Spells, Enchantment Spells, Fear, Petrification, Sleep

QUALITIES

Blind-Fight (ex) - The Star Archon is proficient in fighting without the use of sight and gets +3 on all vision-based cover rolls. They are also not flat-footed when defending against invisible Star Archons and can move at full speed while blinded.

Combat Reflexes (ex) - The Star Archon gets a number of reactions equal to its dexterity bonus.

Mobility (ex) - All attacks of opportunity made against the Star Archon are done at disadvantage.

Power Attack (ex) - A Star Archon may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Star Archon does one extra point of damage. The Star Archon must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

Explosive Rebirth (su) - When killed, a star archon explodes in a blinding flash of energy that deals 50 points of damage (half fire, half radiant damage) to anything within 100 feet (Dex save halves). The slain archon reincarnates 1d4 rounds later as an advanced shield archon.

Constant Spell-Like Abilities (Sp) - The following spells are always active: Protection (Level 3, 10' radius), True Seeing, Detect

ACTIONS
Attacks

Cleave (ex) - As a standard action, the Star Archon can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Star Archon may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.

Stand Still (Reaction)(ex) - The creature can make a grapple check as an attack of opportunity. If successful, the target loses all of its movement for a round.

Spells

Spell Like Abilities (1/day)Spell Like Abilities (At Will)
DESCRIPTION

Environment: Extraplanar (Heaven)

Organization: None

Treasure: double (full plate, heavy steel shield, +5 holy starknife)

This powerful humanoid floats in the air on a nimbus of pearly light. He grips a golden starknife in one hand.