Upheaval

Bronze Dragon (Ancient)

CR 18, LG Gargantuan Dragon (water)

Senses: Perception 38, Darkvision 120, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.

Speed: 40 ft., fly 250 ft. (clum.), sw. 60 ft.  Skills: Athletics 30, Insight 38, Intimidation 34, Persuasion 34, Animals 31, Arcana 34, Medicine 34

Languages: Aquan, Common, Draconic, Elven, Gnome

Ability Scores: Str 35 (+32), Dex 8 (+19), Con 25 (+27), Int 24 (+27), Wis 25 (+27), Cha 24 (+27)

INIT: +3  CP: +24  HP: 324 (24d12+168)  SA: 21  DC: 31

AC: 37  Touch: 5  Flat-footed: 37 [-1 Dodge, +32 Natural, -4 Size]

SR: 31  Vulnerable: --  Resistant: Weapons 15  Bypass: +3 weapon, Adamantine

Immunity: Electricity  Effect Immunity: Paralysis, Sleep

QUALITIES

Power Attack (ex) - A Bronze Dragon (Ancient) may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Bronze Dragon (Ancient) does one extra point of damage. The Bronze Dragon (Ancient) must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

Water Breathing (ex) - The creature can breathe under water.

Electricity Aura (su, Aura, Electricity) - This creature is surrounded by an aura of electricity. At the beginning of its turn, all creatures within 10 feet take 2d6 points of electricity damage.

Wave Mastery (su) - For up to 10 minutes per age category per day, this dragon, along with creatures or vessels within 50 feet, can move at twice its normal speed in water.

ACTIONS
Attacks

Vital Strike (ex) - As a standard action, the Bronze Dragon (Ancient) can make one attack at full bonus that deals additional damage. Roll the damage from the attack twice before adding other damage bonuses. This extra weapon damage is not multiplied on a critical hit but is still added to the total.

Frightful Presence (Free)(ex, Mental, Fear) - As a free action, this creature can demonstrate its frightful presence (usually through a roar or other effect). Opponents who witness this gain level 3 fear for 5d6 rounds. Opponents who succeed on a save are immune to this effect for 24 hours. If the target loses sight of the creature, it gets a new save each round.

Crush (ex) - This dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Dex save or take bludgeoning damage and become grappled (level 2). Crush attacks deal damage equal to the maximum melee attack the dragon can make. Grappled targets automatically take this damage again at the beginning of their turns for as long as they remain grappled.

Cleave (ex) - As a standard action, the Bronze Dragon (Ancient) can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Bronze Dragon (Ancient) may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.

Vortex (su) - This creature can transform itself into a 60-foot tall vortex for 8 rounds. The vortex is 5' wide at the base and 30 feet wide at the top. In vortex form, this creature does not provoke attacks of opportunity, threaten creatures, or make normal attacks. Creatures who come into contact with it must make DEX save to avoid taking 2d8+7 damage from debris. If they fail this save and are smaller than the vortex, they must also make a STR save or be sucked into it. Creatures trapped in the vortex are considered to be grappled (level 2, dominated). They are carried along with it and cannot move on their own. They also automatically take damage again each round. Creatures with a swim speed may make a STR save each round to try to escape the vortex. The vortex obscures all vision beyond 5 feet.

Repulsion Breath (su, Mental, every 1d4 rounds) - Instead of a line of electricity, this dragon can breathe a cone of repulsion gas. Targets must make a WIS save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category.

Breath Weapon (su, every 1d4 rounds) - 120-ft. line of electricity, 20d8 electricity damage

Tail Sweep (ex) - As a standard action, this dragon can sweep multiple targets with its tail. The sweep affects a half-circle with a radius of 30 feet. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. The sweep deals as much damage to all creatures in range as the tail slap normally does to a single target, though targets can make a Dex save to halve this damage.

Spells

Spell Like Abilities (At Will)
DESCRIPTION

Environment: temperate coastlines

Organization: None

Treasure: triple

This sleek dragon is covered in dull metallic scales that range in color from shining bronze to mottled blue.

Bronze dragons have been known to ally with travelers and adventurers if the cause and reward is right and just.