Upheaval

Copper Dragon (Great Wyrm)

CR 20, CG Gargantuan Dragon (earth)

Senses: Perception 37, Darkvision 120, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.

Speed: 40 ft., fly 250 ft. (clumsy)  Skills: Athletics 15, Deception 37, Insight 37, Persuasion 37, Arcana 37, History 37, Magic Items 37, Traps 26

Languages: Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling

Ability Scores: Str 37 (+23), Dex 8 (+21), Con 27 (+18), Int 24 (+17), Wis 25 (+17), Cha 24 (+17)

INIT: +3  CP: +27  HP: 391 (27d12+216)  SA: 23  DC: 33

AC: 42  Touch: 5  Flat-footed: 42 [-1 Dodge, +37 Natural, -4 Size]

SR: 33  Vulnerable: --  Resistant: Weapons 20  Bypass: +4 weapon, Adamantine

Immunity: Acid  Effect Immunity: Paralysis, Sleep

QUALITIES

Power Attack (ex) - A Copper Dragon (Great Wyrm) may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Copper Dragon (Great Wyrm) does one extra point of damage. The Copper Dragon (Great Wyrm) must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

Slow Aura (su, Aura) - The Copper Dragon (Great Wyrm) is surrounded by an aura of slowness. All creatures within 5 feet of the dragon must make a WIS save or be affected as per slow for 1 round. An ancient dragon's aura extends to 10 feet. For great wyrm dragons, those opponents that fail their saves are slowed for 1d4 rounds. The dragon can suppress or activate this aura at will as a free action.

ACTIONS
Attacks

Vital Strike (ex) - As a standard action, the Copper Dragon (Great Wyrm) can make one attack at full bonus that deals additional damage. Roll the damage from the attack twice before adding other damage bonuses. This extra weapon damage is not multiplied on a critical hit but is still added to the total.

Frightful Presence (Free)(ex, Mental, Fear) - As a free action, this creature can demonstrate its frightful presence (usually through a roar or other effect). Opponents who witness this gain level 3 fear for 5d6 rounds. Opponents who succeed on a save are immune to this effect for 24 hours. If the target loses sight of the creature, it gets a new save each round.

Crush (ex) - This dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Dex save or take bludgeoning damage and become grappled (level 2). Crush attacks deal damage equal to the maximum melee attack the dragon can make. Grappled targets automatically take this damage again at the beginning of their turns for as long as they remain grappled.

Breath Weapon (su, Acid, every 1d4 rounds) - 120-ft. line of acid, 24d6 acid damage

Deadly Joke (sp, Sonic, 1/day) - This dragon can tell a joke that kills. This affects one target, and functions as power word kill.

Mass Laughter (sp, Sonic, Mental, Enchantment, 1/day) - The Copper Dragon (Great Wyrm) can tell a fantastic joke once per day as a standard action. All creatures within 10 feet per age category must make a CHA save or laugh for 1 round per age category, as if affected by hideous laughter.

Slow Breath (su, every 1d4 rounds) - Instead of a line of acid, a copper dragon can breathe a cone of slowing gas. Those in the cone must make a CON save or be slowed (as per the spell slow) for 1d6 rounds plus 1 round per age category of the dragon.

Tail Sweep (ex) - As a standard action, this dragon can sweep multiple targets with its tail. The sweep affects a half-circle with a radius of 30 feet. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. The sweep deals as much damage to all creatures in range as the tail slap normally does to a single target, though targets can make a Dex save to halve this damage.

Spells

Spell Like Abilities (At Will)
DESCRIPTION

Environment: warm hills

Organization: None

Treasure: triple

Bright, shining copper scales run from the horn-crowned head to the ridged tail of this long-winged dragon.

This whimsical dragon spends most of its time in combat trying to annoy and frustrate its enemies.