Upheaval

Red Dragon (Great Wyrm)

CR 22, CE Colossal Dragon (fire)

Senses: Perception 38, MistsightThe monster can see through fog, clouds, mist, smoke, and murky water as if they were perfectly clear, ignoring the miss chance for these obstructions, up to its normal range of vision., Darkvision 120, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.

Speed: 40 ft., fly 250 ft. (clumsy)  Skills: Athletics 14, Deception 38, Insight 38, Intimidation 38, Persuasion 38, Appraisal 38, Arcana 38, History 38, Magic Items 38

Languages: Abyssal, Common, Draconic, Dwarven, Giant, Ignan, Orc

Ability Scores: Str 43 (+27), Dex 6 (+9), Con 29 (+20), Int 22 (+30), Wis 23 (+30), Cha 22 (+30)

INIT: +2  CP: +29  HP: 449 (29d12+261)  SA: 25  DC: 35

AC: 39  Touch: 0  Flat-footed: 39 [-2 Dodge, +39 Natural, -8 Size]

SR: 35  Vulnerable: --  Resistant: Weapons 20  Bypass: +4 weapon, Adamantine

Immunity: Fire  Effect Immunity: Paralysis, Sleep

QUALITIES

Power Attack (ex) - A Red Dragon (Great Wyrm) may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Red Dragon (Great Wyrm) does one extra point of damage. The Red Dragon (Great Wyrm) must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

Staggering Critical (ex) - Whenever the Red Dragon (Great Wyrm) scores a critical hit, its target becomes staggered for 1d4+1 rounds. A successful Con save reduces the duration to 1 round.

Fire Aura (su, Fire, Aura) - This dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient brass dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action.

Incinerate (su, Fire) - A great wyrm red dragon can incinerate creatures in its fiery breath. A creature reduced to 0 hit points by its breath weapon must make a CON save. Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.

ACTIONS
Attacks

Breath Weapon (su, Fire, every 1d4 rounds) - 70-ft. cone of Fire, 24d10 fire damage

Frightful Presence (Free)(ex, Mental, Fear) - As a free action, this creature can demonstrate its frightful presence (usually through a roar or other effect). Opponents who witness this gain level 3 fear for 5d6 rounds. Opponents who succeed on a save are immune to this effect for 24 hours. If the target loses sight of the creature, it gets a new save each round.

Crush (ex) - This dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Dex save or take bludgeoning damage and become grappled (level 2). Crush attacks deal damage equal to the maximum melee attack the dragon can make. Grappled targets automatically take this damage again at the beginning of their turns for as long as they remain grappled.

Cleave (ex) - As a standard action, the Red Dragon (Great Wyrm) can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Red Dragon (Great Wyrm) may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.

Vital Strike (ex) - As a standard action, the Red Dragon (Great Wyrm) can make one attack at full bonus that deals additional damage. Roll the damage from the attack twice before adding other damage bonuses. This extra weapon damage is not multiplied on a critical hit but is still added to the total.

Melt Stone (su, 3/day) - This dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 5-foot-radius area per age category. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools.

Tail Sweep (ex) - As a standard action, this dragon can sweep multiple targets with its tail. The sweep affects a half-circle with a radius of 30 feet. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. The sweep deals as much damage to all creatures in range as the tail slap normally does to a single target, though targets can make a Dex save to halve this damage.

Spells

Spell Like Abilities (At Will)
DESCRIPTION

Environment: warm mountains

Organization: None

Treasure: triple

A crown of cruel horns surrounds the head of this mighty dragon. Thick scales the color of molten rock cover its long body.

Few creatures are more cruel and fearsome than the mighty red dragon. King of the chromatics, this terrible beast brings ruin and death to the lands that fall under its shadow.