Upheaval

Summon Celestial

3rd level Teleportation/Summoning

Classes: Bard, Oracle, Sorcerer, Witch, Wizard

Domains: Cleric

Components: V, S, DF, F (A tiny bag and a small unlit candle)

Casting Time: Standard

Range: 60 ft

Effect: Summoned Creatures

Duration: 1 round/level (D)

Saving Throw: None

Spell Resistance: Yes

Description: This spell summons a Lantern Archon, a Harbinger Archon, or a Cassisian Angel, which appears in a location you designate. As a bonus action, you can telepathically control the actions of the creature. The creature will follow your directions to the best of its ability, allowing you to use most actions or abilities it has at its disposal (see summoning rules for limitations on summoned creatures). You can only control one summoned creature at a time with your bonus action. That control lasts until the start of your next turn, so you will need to use your bonus action each round to continue to direct it. Undirected creatures will perform no actions that round, though they will still threaten adjacent squares and do their best to defend themselves and avoid harm. As a free action, you can transfer (or suspend) control of any summoned creatures to allies that you can see within 60 feet. The summoned celestial remains at your service until the spell expires or until it is reduced to 0 hit points, at which point is disappears and returns (unharmed) to its point of origin.

Leveling: When cast at higher levels, this spell can summon more powerful celestials.

Alternately, instead of summoning a more powerful creature, you can cast the spell one level higher and summon 2 creatures (e.g. a level 6 spell can summon 2 Justice Archons). If you cast the spell more than one level higher, you can summon 4 creatures (e.g. a level 7+ spell can summon 4 Justice Archons).

Spell LevelCreatures
4Hound Archon or Iophanite Angel
5Justice Archon
6Legion Archon
7Shield Archon
8Valkyrie
9Trumpet Archon or Astral Deva Angel