Upheaval

Bronze Dragon (Great Wyrm)

CR 21, LG Colossal Dragon (water)

Senses: Perception 43, Darkvision 120, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.

Speed: 40 ft., fly 250 ft. (clumsy)  Skills: Athletics 35, Insight 43, Intimidation 39, Persuasion 39, Stealth 13, Animals 36, Arcana 39, History 39, Medicine 39

Languages: Aquan, Common, Draconic, Elven, Gnome

Ability Scores: Str 39 (+24), Dex 6 (+21), Con 27 (+18), Int 26 (+31), Wis 27 (+18), Cha 26 (+18)

INIT: +2  CP: +28  HP: 406 (28d12+224)  SA: 24  DC: 34

AC: 38  Touch: 0  Flat-footed: 38 [-2 Dodge, +38 Natural, -8 Size]

SR: 34  Vulnerable: --  Resistant: Weapons 20  Bypass: +4 weapon, Adamantine

Immunity: Electricity  Effect Immunity: Paralysis, Sleep

QUALITIES

Power Attack (ex) - A Bronze Dragon (Great Wyrm) may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Bronze Dragon (Great Wyrm) does one extra point of damage. The Bronze Dragon (Great Wyrm) must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

Water Breathing (ex) - The creature can breathe under water.

Electricity Aura (su, Aura, Electricity) - This creature is surrounded by an aura of electricity. At the beginning of its turn, all creatures within 10 feet take 2d6 points of electricity damage.

Wave Mastery (su) - For up to 10 minutes per age category per day, this dragon, along with creatures or vessels within 50 feet, can move at twice its normal speed in water.

ACTIONS
Attacks

Tidal Wave (su, every 1d4 rounds) - This dragon can cause the sea to rise up and crush his enemies once per day as a standard action. This affects an area of coastline 120 feet in length and targets all creatures within 40 feet of the shore. All affected creatures take 10d8 damage (STR save negates) and are drawn 60 feet off-shore the round the wave hits.

Vital Strike (ex) - As a standard action, the Bronze Dragon (Great Wyrm) can make one attack at full bonus that deals additional damage. Roll the damage from the attack twice before adding other damage bonuses. This extra weapon damage is not multiplied on a critical hit but is still added to the total.

Frightful Presence (Free)(ex, Mental, Fear) - As a free action, this creature can demonstrate its frightful presence (usually through a roar or other effect). Opponents who witness this gain level 3 fear for 5d6 rounds. Opponents who succeed on a save are immune to this effect for 24 hours. If the target loses sight of the creature, it gets a new save each round.

Crush (ex) - This dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Dex save or take bludgeoning damage and become grappled (level 2). Crush attacks deal damage equal to the maximum melee attack the dragon can make. Grappled targets automatically take this damage again at the beginning of their turns for as long as they remain grappled.

Cleave (ex) - As a standard action, the Bronze Dragon (Great Wyrm) can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Bronze Dragon (Great Wyrm) may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.

Vortex (su) - This creature can transform itself into a 60-foot tall vortex for 8 rounds. The vortex is 5' wide at the base and 30 feet wide at the top. In vortex form, this creature does not provoke attacks of opportunity, threaten creatures, or make normal attacks. Creatures who come into contact with it must make DEX save to avoid taking 2d8+7 damage from debris. If they fail this save and are smaller than the vortex, they must also make a STR save or be sucked into it. Creatures trapped in the vortex are considered to be grappled (level 2, dominated). They are carried along with it and cannot move on their own. They also automatically take damage again each round. Creatures with a swim speed may make a STR save each round to try to escape the vortex. The vortex obscures all vision beyond 5 feet.

Repulsion Breath (su, Mental, every 1d4 rounds) - Instead of a line of electricity, this dragon can breathe a cone of repulsion gas. Targets must make a WIS save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category.

Breath Weapon (su, every 1d4 rounds) - 140-ft. line of electricity, 24d8 electricity damage

Tail Sweep (ex) - As a standard action, this dragon can sweep multiple targets with its tail. The sweep affects a half-circle with a radius of 30 feet. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. The sweep deals as much damage to all creatures in range as the tail slap normally does to a single target, though targets can make a Dex save to halve this damage.

Spells

Spell Like Abilities (At Will)
DESCRIPTION

Environment: temperate coastlines

Organization: None

Treasure: triple

This sleek dragon is covered in dull metallic scales that range in color from shining bronze to mottled blue.

Bronze dragons have been known to ally with travelers and adventurers if the cause and reward is right and just.