Planetar Angel
CR 16, NG Large Outsider (angel, extraplanar)
Senses: Perception 27, Darkvision 60, Detect alignmentThe creature can detect the alignment of creatures if they are in line-of-sight., Detect Simple TrapsThe creature can automatically detect snares, pits, and simple traps line-of-sight., Low Light Vision, True SeeingThe creature can see through magical darkness, notices secret doors hidden by magic, sees through blur or displacement, sees invisibility, sees through illusions, sees ethereal creatures, and sees the true form of polymorphed creatures. True seeing doesn't see through solid objects.
Speed: 30 ft., fly 90 ft. (good) Skills: Acrobatics 20, Athletics 24, Insight 27, Intimidation 27, Persuasion 27, Stealth 20, History 23, Medicine 24, Planes 26, Religion 26
Languages: Celestial, Draconic, Infernal, Truespeech
Ability Scores: Str 27 (+26), Dex 19 (+12), Con 24 (+25), Int 22 (+24), Wis 25 (+25), Cha 24 (+25)
INIT: +8 CP: +17 HP: 229 (17d10+136) SA: 19 DC: 29
AC: 32 Touch: 13 Flat-footed: 28 [+4 Dodge, +19 Natural, -1 Size]
SR: 29 Vulnerable: -- Resistant: Electricity 10, Fire 10, Weapons 10 Bypass: Evil
Immunity: Acid, Cold Effect Immunity: Petrification, Sleep
Blind-Fight (ex) - The Planetar Angel is proficient in fighting without the use of sight and gets +3 on all vision-based cover rolls. They are also not flat-footed when defending against invisible Planetar Angels and can move at full speed while blinded.
Power Attack (ex) - A Planetar Angel may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Planetar Angel does one extra point of damage. The Planetar Angel must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Regeneration (ex) - Planetar Angels heal at a fast rate, gaining 10 hp back each round. They can even regrow lost parts of their body if they are brought together within 1 hour of severing. They cannot be killed while their regeneration is still active. Regeneration can be suppressed by certain types of damage.
Constant Spell-Like Abilities (Sp) - The following spells are always active: Detect (evil), Discern Lies, True Seeing, Protection (Level 3)
Attacks
- Melee - 3 x +3 holy greatsword +28 (3d6+15/19-20). Reach: 10 ft.
- Melee (Natural) - 1 x slam +24 (2d8+12). Reach: 10 ft.
Cleave (ex) - As a standard action, the Planetar Angel can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Planetar Angel may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.
- Spells
- Level 1 (4 slots): Bless, Cure Wounds, Light, Neutralize Poison, Shield of Faith
- Level 2 (4 slots): Align Weapon, Enhance Ability
- Level 3 (4 slots): Invisibility Purge, Summon Celestial, Wind Wall
- Level 4 (4 slots): Death Ward, Dismissal
- Level 5 (4 slots): Break Enchantment, Dispel Alignment, Righteous Might
- Level 6 (3 slots): Heal
- Level 7 (2 slots): Divine Word, Fire Storm, Plane Shift, Regenerate
- Level 8 (2 slots): Earthquake
- Spell Like Abilities (1/day)
- Spell Like Abilities (3/day)
- Spell Like Abilities (At Will)
Environment: any good-aligned plane
Organization: None
Treasure: double (+3 holy greatsword)
Muscular, bald, and tall, this humanoid creature has emerald skin and two pairs of shining, white-feathered wings.